top of page
14B3771B-4C15-4FB9-BE95-6041B180702D.PNG

KINGPIN

AI STATEMENT: AI-generated imagery was an academic requirement for this project. All character and asset illustrations are my own work. 

 

This work is only a concept, and is not meant to be commercial. AI generation was required as a part of this project for placeholder graphics and inspiration. If this concept were commercial, all AI-generated imagery would be replaced with original illustrations.

 

I strongly believe AI generative tools should ethically source their training materials, creators should be compensated for their work being used for these tools, and AI-generated images should never be used commercially. 

​

I no longer use AI-generated imagery in my creative process unless required by academic standards.

KINGPIN is a last-man-standing board game inspired by the 1920's Art Deco aesthetic for 2-6 players, ages 16+. You and your friends compete as mafia bosses for control of the city.

With a unique gameplay each play using varying character perks, module and movable boards, and random events, players are challenged to think quick in order to achieve victory. 

ezgif.com-gif-maker.gif

BUILDING THE PLAYER

standee shot.jpg

The main focus of the character design was to create characters that are enjoyable, recognizable, and unique.

 

Players have different advantages depending on which character they choose to start with, and will challenge the player to strategize. Each character offers unique challenges so each replay of the game is different. 

Carlo "Big Daddy" Bianci

A tactical bootlegger that runs an underground alcohol business, selling global booze to anyone that wants their hands on some. Owning such a risky business requires some serious brain and muscle to keep one out of prison... 

​

Theif Training: Takes half damage on melee attacks.

BUILDING THE THEME

Icons for actions, items, etc. were to be uniform and fit the Art Deco aesthetic from the 1920's. Golds and blues fit the darker, fancier and sophisticated atmosphere of this fictional city. 

The created samples of board icons, card icons, and board spaces are examples of how the elements will be fully illustrated. 

Item Icon

The icon is associated with the "item" cards and board spaces. 

​

An "item" can be anything from poisons, weapons, or clothing.

​

Players can use an item to enhance their defence or buff their actions. 

Dice Cup

Inspired by art deco architecture, this dice cup holds and rolls the D8.

The most important parts of this design process were less about the mechanics, and rather to show samples of what assets I am capable of making for projects such as this. I wanted this project to show my proficiency with software such as Adobe Fresco/Photoshop/Illustrator, and Autodesk Sketchbook/Fusion360. 

​​

Temporary board and packaging backdrops generated by Midjourney.

Acrylic standees manufactured by VOGRACE. 

Character illustrations, 3D models, and icon illustrations produced by Louis Drum.

Under the instruction of RIT and Chris Lyons -- IDDE 307.02

© 2023 by Louis Drum. Powered and secured by Wix.com

bottom of page